Here you can see a scenario movie showing a clear entry point to an application, drilling down into hierarchical data representations and coupling of entities. The drop down list representation for the entry point could also be replaced with a circular list.
I like to experiment more with the properties of the user nodes which could carry more information, for example a sparkline. Also showing the networked relationships between the user nodes is completely disregarded here because of my particular interest in generating unique entities for profile representations.
The clear entry point offers a polite way of interacting with a RoomWare application. Rather than dis/playing my content as I walk into the room, picking an ID out of a list will make the corresponding content available. The application can also make use of markers like RFID tags that can be swiped at the table or fiducial markers that you put on the interactive surface directly for sharing content instantly.
Rasmus K. Kristiansen points out some draw backs in regard to the use of Bluetooth together with the RoomWare server here at Analog Cloud. Nevertheless you are able to create a satisfactory experience when you instruct people to prepare their phone ID or hand out ID markers like RFID tags coupled to profiles.
On screen an ID should be represented visually and textually with a profile icon and name. Other users of the service that are friends should be fanning out in close proximity to the parent user node, to generate profile representations that carry unique visual properties based on the users network connections. Coupling user profiles by drag and drop will again create a unique visual pattern and could trigger other processes like comparing music taste or becoming friends on a service. From what I can assume from my prototype this entity representation can also be easily distinguished from any viewing angle.
At the beginning of August I participated in the RoomWare multi-touch workshop. Next to playing with the CanTouch prototype and discussing possible scenarios in an informal setting, all participants were working to create tangible results.
Kars Alfrink and me were discussing and sketching scenarios that made use of the last.fm api. You can find sketches and a write-up about the workshop on his blog Leapfrog.
I have spent more time with my initial sketches and started visualizing a few design patterns for a multi-touch table roomware application.
During a lead customer design workshop with the Bang & Olufsen UI Group my contribution was the look and feel of an interface and the interaction design for a personalized digital hub.
My work was presented in paper prototypes, concept videos and software prototypes. Our team designed a bridge between the analog and digital feeds of a specific smart household packed with technology and sensors. In two days we presented our design ideas and relevant design iterations for a location aware application. The user interaction and the interface of the prototypes were closely evaluated together with the owner of the house and we used the valuable feedback to individualize the initial concept and functions of the final product. Follow up workshops will allow regular modifications until the domestic experience is fully satisfactory.
The other team members where electronic engineers, software engineers, concept developers and junior researchers from Arhus University.
I had the great opportunity to tinker with the idea of a customized domestic experience for a single individual.
We started to design a product that had to have a significant impact on the everyday life and daily rituals of this person. With that in mind we conducted a co creation workshop to finalize the product concept according to the specific preferences and modifications that came up during the dialog.
An important aspect for the creation of a useful design with this pattern is the display of relevant meta data grouped visually with the entity in focus.
There are many possibilities to lower the cognitive processing load for the user and to create a powerful experience. A good starting point is to leave out irrelevant ornamentations like reflective surfaces as you can see in the iTunes cover flow.
I recently designed a visual file browser, aka "cover flow". Please note that this image is a place holder showing iTunes until the final design gets released into the wild.
This is the cover design for the debut album from MCKMN. You can order the CD and preview all tracks on the website. You will also find updates and video captures from live visuals and gigs.
MCKMN is the brainchild of Terence Koot.
My contribution is the allover design of the website and all CD releases.
We are closely collaborating since 2002 and played several live performances together, where I visualize a narrative with live video manipulation techniques.
This project is mapping the growth of data in the world around 2004. The final design was including a dubble sided printed poster sheet, a generative video projection and a website with personal data calculator.